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9. アクションの実行

 それぞれのブロックが持つアクションは、各ブロックの ApplyAction メソッドで以下の例のように実行します。

var doorBlock = GridTerminalSystem.GetBlockWithName("Door 1") as IMyDoor

doorBlock.ApplyAction("Open_On"); //ドアが開きます

 どのブロックがどんなアクションを実行できるかは、以下のリストを参考にしてください。

Air Vent
Interface name: IMyAirVent
Parent: IMyFunctionalBlock
Fields:

     bool CanPressurize { get; }
     bool Depressurize { get; set; }
     bool IsDepressurizing { get; } (Depreciated) 
     bool PressurizationEnabled { get; }
     enum VentStatus Status { get; }

Actions:
     OnOff -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off ->Toggle Block Off
     Depressurize -> Depressurize On/Off
     Depressurize_On -> Depressurize On
     Depressurize_Off -> Depressurize Off

Advanced Rotor
Interface name: IMyMotorAdvancedStator
Parent: IMyMotorBase 
Parent: IMyFunctionalBlock
Fields: 
     float Angle { get; }
     float BrakingTorque { get; set; }
     float Displacement { get; set; }
     float LowerLimitDeg { get; set; }
     float LowerLimitRad { get; set; }
     bool RotorLock { get; set; }
     float TargetVelocityRad { get; set; }
     float TargetVelocityRPM { get; set; }
     float Torque { get; set; }
     float UpperLimitDeg { get; set; }
     float UpperLimitRad { get; set; }
Actions:
     OnOff -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off ->Toggle Block Off
     Reverse -> Reverse
     Attach -> Attach
     IncreaseTorque -> Increase Torque
     DecreaseTorque -> Decrease Torque
     IncreaseBrakingTorque -> Increase Braking Torque
     DecreaseBrakingTorque -> Decrease Braking Torque
     IncreaseVelocity -> Increase Velocity
     ResetVelocity -> Reset Velocity
     IncreaseLowerLimit -> Increase Lower Limit
     DecreaseLowerLimit -> Decrease Lower Limit
     IncreaseUpperLimit -> Increase Upper Limit
     DecreaseUpperLimit -> Decrease Upper Limit
     IncreaseDisplacement -> Increase Rotor Displacement
     DecreaseDisplacement -> Decrease Rotor Displacement

Antenna
Interface name: IMyRadioAntenna
Parent: IMyFunctionalBlock
Fields: 
     long AttachedProgrammableBlock { get; set; }
     bool EnableBroadcasting { get; set; }
     bool IgnoreAlliedBroadcast { get; set; }
     bool IgnoreOtherBroadcast { get; set; }
     bool IsBroadcasting { get; }
     float Radius { get; set; }
     bool ShowShipName { get; set; }
Actions:
     OnOff -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off -> Toggle block Off
     IncreaseRadius -> Increase Broadcast radius
     DecreaseRadius -> Decrease Broadcast radius

 

Artificial Mass
Interface name: IMyVirtualMass
Parent: IMyFunctionalBlock
Fields: none 
Actions:
     OnOff -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off -> Toggle block Off

 

Assembler
Interface name: IMyAssembler
Parent: IMyProductionBlock
Parent: IMyFunctionalBlock
Fields: 
     bool CooperativeMode { get; set; }
     float CurrentProgress { get; }
     bool DisassembleEnabled { get; }
     MyAssemblerMode Mode { get; set; }
     bool Repeating { get; set; }
Actions:
     OnOff -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off -> Toggle block Off
     UseConveyor -> Use Conveyor System On/Off
     slaveMode -> Cooperative Mode On/Off 

 

Battery
Interface name: IMyBatteryBlock
Parent: IMyFunctionalBlock
Fields: 
     float CurrentInput { get; }
     float CurrentOutput { get; }
     float CurrentStoredPower { get; }
     bool HasCapacityRemaining { get; }
     bool IsCharging { get; }
     float MaxInput { get; }
     float MaxOutput { get; }
     float MaxStoredPower { get; }
     bool OnlyDischarge { get; set; }
     bool OnlyRecharge { get; set; }
     bool SemiautoEnabled { get; set; }
Actions:
     OnOff -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off -> Toggle block Off
     Recharge -> Recharge On/Off
     Discharge -> Discharge On/Off
     SemiAuto -> Semi-auto On/Off

 

Beacon
Interface name: IMyBeacon
Parent: IMyFunctionalBlock
Fields: 
     float Radius { get; set; }
Actions:
     OnOff -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off -> Toggle block Off
     IncreaseRadius -> Increase Broadcast radius
     DecreaseRadius -> Decrease Broadcast radius

 

Button Panel
Interface name: IMyButtonPanel
Fields: 
     bool AnyoneCanUse { get; set; }

Actions:
     OnOff -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off -> Toggle block Off

 

Camera
Interface name: IMyCameraBlock
Parent: IMyFunctionalBlock
Fields:
     double AvailableScanRange { get; }
     bool EnableRaycast { get; set; }
     bool IsActive { get; }
     float RaycastConeLimit { get; }
     double RaycastDistanceLimit { get; }
Actions:
     OnOff -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off -> Toggle block Off
     View -> View

 

Cargo Containers
Interface name: IMyCargoContainer
Parent: IMyTerminalBlock
Fields: none
Actions: none

 

Cockpit, Control Station, Flight Seat
Interface name: IMyCockpit
Parent: IMyShipController
Fields: 
     bool ControlWheels
     bool ControlThrusters
     bool HandBrake 
     bool DampenersOverride 
     bool MainCockpit
     bool HorizonIndicator
Actions:
     ControlThrusters -> Control thrusters On/Off
     ControlWheels -> Control wheels On/Off
     HandBrake -> Handbrake On/Off
     DampenersOverride -> Inertia dampeners On/Off
     MainCockpit -> Main Cockpit On/Off
     HorizonIndicator -> Show Horizon and Altitude On/Off

 

Collector
Interface name: IMyCollector
Parent: IMyFunctionalBlock
Fields: 
     bool UseConveyorSystem

Actions:
     OnOff -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off -> Toggle block Off
     UseConveyor -> Use Conveyor System On/Off

Connector
Interface name: IMyShipConnector
Parent: IMyFunctionalBlock
Fields: 
     bool ThrowOut 
     bool CollectAll 
     bool IsLocked 
Actions:
     OnOff -> Toggle block On/Off 
     OnOff_On -> Toggle block On 
     OnOff_Off -> Toggle block Off 
     ThrowOut -> Throw Out On/Off 
     CollectAll -> Collect All On/Off 
     SwitchLock -> Switch lock 

 

Control Panel
Interface name: IMyControlPanel
Fields: none
Actions:none

 

Conveyor Sorter
Interface name: IMyConveyorSorter
Fields: 
     bool DrainAll
Actions:
     OnOff -> Toggle block On/Off 
     OnOff_On -> Toggle block On 
     OnOff_Off -> Toggle block Off 
     DrainAll -> Drain All On/Off

 

Door
Interface name: IMyDoor
Parent: IMyFunctionalBlock
Fields: 
     bool Open

Actions:
     OnOff -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off -> Toggle block Off
     Open -> Open/Close Door
     Open_On -> Open Door
     Open_Off -> Close Door

 

Drill
Interface name: IMyShipDrill
Parent: IMyFunctionalBlock
Fields:
     bool UseConveyorSystem
Actions:
     OnOff -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off -> Toggle block Off
     UseConveyor -> Use Conveyor System On/Off

 

Gatling Gun
Interface name: IMySmallGatlingGun
Parent: IMyUserControllableGun
Parent: IMyFunctionalBlock
Fields: 
     bool Shoot
     bool UseConveyor
Actions:
     OnOff -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off -> Toggle block Off
     UseConveyor -> Use Conveyor System On/Off
     ShootOnce -> Shoots Once
     Shoot -> Shoot On/Off
     Shoot_On -> Shoot On
     Shoot_Off-> Shoot Off

 

Gatling Turret
Interface name: IMyLargeGatlingTurret
Parent: IMyLargeConveyorTurretBase
Parent: IMyLargeTurretBase
Parent: IMyUserControllableGun
Parent: IMyFunctionalBlock
Fields: 
     bool UseConveyorSystem 
     bool CanControl
     float Range bool Shoot
     bool EnableIdleMovement
     bool TargetMeteors
     bool TargetMoving
     bool TargetMissiles
     bool TargetSmallShips
     bool TargetLargeShips
     bool TargetCharacters
     bool TargetStations
     bool TargetNeutrals
Actions:
     OnOff -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off -> Toggle block Off
     Control -> Control
     IncreaseRange -> Increase Radius
     DecreaseRange -> Decrease Radius
     UseConveyor -> Use Conveyor System On/Off
     ShootOnce -> Shoot once
     Shoot -> Shoot On/Off
     Shoot_On -> Shoot On
     Shoot_Off -> Shoot Off
     IncreaseRange -> Increase Aiming Radius
     DecreaseRange -> Decrease Aiming Radius
     EnableIdleMovement -> Idle Movement On/Off
     EnableIdleMovement_On -> Idle Movement On
     EnableIdleMovement_Off -> Idle Movement Off
     TargetMeteors -> Target meteors On/Off
     TargetMeteors_On -> Target meteors On
     TargetMeteors_Off -> Target meteors Off
     TargetMoving -> Target moving On/Off
     TargetMoving_On -> Target moving On
     TargetMoving_Off -> Target moving Off
     TargetMissiles -> Target missiles On/Off
     TargetMissiles_On -> Target missiles On
     TargetMissiles_Off -> Target missiles Off
     TargetSmallShips -> Target small ships On/Off
     TargetSmallShips_On -> Target small ships On
     TargetSmallShips_Off -> Target small ships Off
     TargetLargeShips -> Target large ship On/Off
     TargetLargeShips_On -> Target large ship On
     TargetLargeShips_Off -> Target large ship Off
     TargetCharacters -> Target characters On/Off
     TargetCharacters_On -> Target characters On
     TargetCharacters_Off -> Target characters Off
     TargetStations -> Target stations On/Off
     TargetStations_On -> Target stations On
     TargetStations_Off -> Target stations Off
     TargetNeutrals -> Target neutrals On/Off
     TargetNeutrals_On -> Target neutrals On
     TargetNeutrals_Off -> Target neutrals Off

 

Gravity Generator
Interface name: IMyGravityGenerator
Parent: IMyGravityGeneratorBase
Parent: IMyFunctionalBlock
Fields: 
     float FieldWidth 
     float FieldHeight 
     float FieldDepth 
     float Gravity

Actions:
     OnOff -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off -> Toggle block Off
     IncreaseWidth -> Increase Field width
     DecreaseWidth -> Decrease Field width
     IncreaseHeight -> Increase Field height
     DecreaseHeight -> Decrease Field height
     IncreaseDepth -> Increase Field depth
     DecreaseDepth -> Decrease Field depth
     IncreaseGravity -> Increase Acceleration
     DecreaseGravity -> Decrease Acceleration

 

Grinder
Interface name: IMyShipGrinder
Parent: IMyShipToolBase
Parent: IMyFunctionalBlock
Fields: none 
Actions:
     OnOff -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off -> Toggle block Off
     UseConveyor -> Use Conveyor System On/Off

 

Gyroscope
Interface name: IMyGyro
Parent: IMyFunctionalBlock
Fields:
     float GyroPower 
     bool GyroOverride 
     float Yaw 
     float Pitch 
     float Roll

Actions:
     OnOff -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off -> Toggle block Off
     IncreasePower -> Increase Power
     DecreasePower -> Decrease Power
     Override -> Override controls On/Off
     IncreaseYaw -> Increase Yaw override
     DecreaseYaw -> Decrease Yaw override
     IncreasePitch -> Increase Pitch override
     DecreasePitch -> Decrease Pitch override
     IncreaseRoll -> Increase Roll override
     DecreaseRoll -> Decrease Roll override

Interior Light
Interface name: IMyInteriorLight
Parent: IMyLightingBlock
Parent: IMyFunctionalBlock
Fields: 
     float BlinkIntervalSeconds { get; set; }
     float BlinkLength { get; set; }
     float BlinkOffset { get; set; }
     Color Color { get; set; }
     float Falloff { get; set; }
     float Intensity { get; set; }
     float Radius { get; set; }
Actions:
     OnOff -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off -> Toggle block Off
     IncreaseRadius -> Increase Radius
     DecreaseRadius -> Decrease Radius
     IncreaseBlink Interval -> Increase Blink Interval
     DecreaseBlink Interval -> Decrease Blink Interval
     IncreaseBlink Lenght -> Increase Blink Length
     DecreaseBlink Lenght -> Decrease Blink Length
     IncreaseBlink Offset -> Increase Blink Offset
     DecreaseBlink Offset -> Decrease Blink Offset

Interior Turret
Interface name: IMyLargeInteriorTurret
Parent: IMyLargeTurretBase
Parent: IMyUserControllableGun
Parent: IMyFunctionalBlock
Fields: 
     bool CanControl
     float Range
     bool Shoot
     bool EnableIdleMovement
     bool TargetMeteors
     bool TargetMoving
     bool TargetMissiles
     bool TargetSmallShips
     bool TargetLargeShips
     bool TargetCharacters
     bool TargetStations
     bool TargetNeutrals
Actions:
     OnOff -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off -> Toggle block Off
     Control -> Control
     IncreaseRange -> Increase Radius
     DecreaseRange -> Decrease Radius
     ShootOnce -> Shoot once
     Shoot -> Shoot On/Off
     Shoot_On -> Shoot On
     Shoot_Off -> Shoot Off
     IncreaseRange -> Increase Aiming Radius
     DecreaseRange -> Decrease Aiming Radius
     EnableIdleMovement -> Idle Movement On/Off
     EnableIdleMovement_On -> Idle Movement On
     EnableIdleMovement_Off -> Idle Movement Off
     TargetMeteors -> Target meteors On/Off
     TargetMeteors_On -> Target meteors On
     TargetMeteors_Off -> Target meteors Off
     TargetMoving -> Target moving On/Off
     TargetMoving_On -> Target moving On
     TargetMoving_Off -> Target moving Off
     TargetMissiles -> Target missiles On/Off
     TargetMissiles_On -> Target missiles On
     TargetMissiles_Off -> Target missiles Off
     TargetSmallShips -> Target small ships On/Off
     TargetSmallShips_On -> Target small ships On
     TargetSmallShips_Off -> Target small ships Off
     TargetLargeShips -> Target large ship On/Off
     TargetLargeShips_On -> Target large ship On
     TargetLargeShips_Off -> Target large ship Off
     TargetCharacters -> Target characters On/Off
     TargetCharacters_On -> Target characters On
     TargetCharacters_Off -> Target characters Off
     TargetStations -> Target stations On/Off
     TargetStations_On -> Target stations On
     TargetStations_Off -> Target stations Off
     TargetNeutrals -> Target neutrals On/Off
     TargetNeutrals_On -> Target neutrals On
     TargetNeutrals_Off -> Target neutrals Off

 

Jump Drive
Interface name: IMyJumpDrive
Parent: IMyFunctionalBlock
Fields: 
     bool Recharge
     bool JumpDistance
Actions:
     OnOff -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off -> Toggle block Off
     Recharge -> Recharge On/Off
     Recharge_On -> Recharge On
     Recharge_Off -> Recharge Off
     IncreaseJumpDistance -> Increase jump distance
     DecreaseJumpDistance -> Decrease jump distance

 

Landing Gear
Interface name: IMyLandingGear
Parent: IMyFunctionalBlock
Fields: 
     bool Autolock
     float BreakForce
Actions:
     OnOff -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off -> Toggle block Off
     Lock -> Lock
     Unlock -> Unlock
     SwitchLock -> Switch lock
     Autolock -> Autolock On/Off
     IncreaseBreakForce -> Increase Break Force
     DecreaseBreakForce -> Decrease Break Force

 

Laser Antenna
Interface name: IMyLaserAntenna
Parent: IMyFunctionalBlock
Fields: 
     bool isPerm
Actions:
     OnOff -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off -> Toggle block Off
     Idle -> Idle
     PasteGpsCoords -> Paste coordinates
     ConnectGPS -> Connect to coordinates
     isPerm -> Permanent connection On/Off

 

Medical Room
Interface name: IMyMedicalRoom
Parent: IMyFunctionalBlock
Fields: 
     bool TakeOwnership
     bool SetFaction
Actions:
     OnOff -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off -> Toggle block Off

 

Merge Block
Interface name: IMyShipMergeBlock
Parent: IMyFunctionalBlock
Fields: none
Actions:
     OnOff -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off -> Toggle block Off

 

Missile Turret
Interface name: IMyMissileTurret
Parent: IMyLargeConveyorTurretBase
Parent: IMyLargeTurretBase
Parent: IMyUserControllableGun
Parent: IMyFunctionalBlock
Fields: 
     bool CanControl
     float Range
     bool Shoot
     bool EnableIdleMovement
     bool TargetMeteors
     bool TargetMoving
     bool TargetMissiles
     bool TargetSmallShips
     bool TargetLargeShips
     bool TargetCharacters
     bool TargetStations
     bool TargetNeutrals
Actions:
     OnOff -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off -> Toggle block Off
     Control -> Control
     IncreaseRange -> Increase Radius
     DecreaseRange -> Decrease Radius
     ShootOnce -> Shoot once
     Shoot -> Shoot On/Off
     Shoot_On -> Shoot On
     Shoot_Off -> Shoot Off
     IncreaseRange -> Increase Aiming Radius
     DecreaseRange -> Decrease Aiming Radius
     UseConveyor -> Use Conveyor System On/Off
     EnableIdleMovement -> Idle Movement On/Off
     EnableIdleMovement_On -> Idle Movement On
     EnableIdleMovement_Off -> Idle Movement Off
     TargetMeteors -> Target meteors On/Off
     TargetMeteors_On -> Target meteors On
     TargetMeteors_Off -> Target meteors Off
     TargetMoving -> Target moving On/Off
     TargetMoving_On -> Target moving On
     TargetMoving_Off -> Target moving Off
     TargetMissiles -> Target missiles On/Off
     TargetMissiles_On -> Target missiles On
     TargetMissiles_Off -> Target missiles Off
     TargetSmallShips -> Target small ships On/Off
     TargetSmallShips_On -> Target small ships On
     TargetSmallShips_Off -> Target small ships Off
     TargetLargeShips -> Target large ship On/Off
     TargetLargeShips_On -> Target large ship On
     TargetLargeShips_Off -> Target large ship Off
     TargetCharacters -> Target characters On/Off
     TargetCharacters_On -> Target characters On
     TargetCharacters_Off -> Target characters Off
     TargetStations -> Target stations On/Off
     TargetStations_On -> Target stations On
     TargetStations_Off -> Target stations Off
     TargetNeutrals -> Target neutrals On/Off
     TargetNeutrals_On -> Target neutrals On
     TargetNeutrals_Off -> Target neutrals Off

 

Ore Detector
Interface name: IMyOreDetector
Parent: IMyFunctionalBlock
Fields: 
     bool BroadcastUsingAntennas
Actions:
     OnOff -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off -> Toggle block Off
     BroadcastUsingAntennas -> Broadcast using antennas On/Off

 

Oxygen Farm
Interface name: IMyOxygenFarm
Parent: IMyFunctionalBlock
Fields: none
Actions:
     OnOff -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off -> Toggle block Off

 

Oxygen Generator
Interface name: IMyOxygenGenerator
Parent: IMyFunctionalBlock
Fields: 
     bool Auto-Refill
Actions:
     OnOff -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off -> Toggle block Off
     Refill -> Refill Bottles
     Auto-Refill -> Auto-Refill On/Off

 

Oxygen/Hydrogen Tank
Interface name: IMyOxygenTank
Parent: IMyFunctionalBlock
Fields: 
     bool Stockpile
     bool Auto-Refill
Actions:
     OnOff -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off -> Toggle block Off
     Stockpile -> Stockpile On/Off
     Stockpile_On -> Stockpile On
     Stockpile_Off -> Stockpile Off
     Refill -> Refill Bottles
     Auto-Refill -> Auto-Refill On/Off

 

Passenger Seat
Interface name: IMyCockpit
Parent: IMyShipController
Fields: 
     bool ControlWheels
     bool ControlThrusters
     bool HandBrake 
     bool DampenersOverride

Actions:
     ControlThrusters -> Control thrusters On/Off
     ControlWheels -> Control wheels On/Off
     HandBrake -> Handbrake On/Off
     DampenersOverride -> Inertia dampeners On/Off

Piston
Interface name: IMyPistonBase
Parent: IMyFunctionalBlock
Fields: 
     bool OnOff
     bool ShowInTerminal
     bool ShowInToolbarConfig
     bool ShowOnHUD
     float Velocity 
     float MinLimit "LowerLimit"
     float MaxLimit "UpperLimit"
     PistonStatus Status
     float "Weld speed"
     bool "Force weld"

     Strings to be used in methods like "bool GetValueBool(string propertyId)"

Actions:
     OnOff -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off -> Toggle block Off
     Reverse -> Reverse
     Extend -> Extend
     Retract -> Retract
     IncreaseVelocity -> Increase Velocity
     DecreaseVelocity -> Decrease Velocity
     ResetVelocity -> Reset Velocity
     IncreaseUpperLimit -> Increase Maximal distance
     DecreaseUpperLimit -> Decrease Maximal distance
     IncreaseLowerLimit -> Increase Minimal distance
     DecreaseLowerLimit -> Decrease Minimal distance
     IncreaseWeld speed -> Increase Safety lock speed
     DecreaseWeld speed -> Decrease Safety lock speed
     Force weld -> Safety override lock On/Off

 

Programmable block
Interface name: IMyProgrammableBlock
Parent: IMyFunctionalBlock
Fields: 
     bool IsRunning

Actions:
     OnOff -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off -> Toggle block Off
     Run -> Run
     RunWithDefaultArgument -> Run with default argument

 

Projector
Interface name: IMyProjector
Parent: IMyFunctionalBlock
Fields: 
     bool OnOff
     bool ShowInTerminal
     bool ShowInToolbarConfig
     bool ShowOnHUD
     bool KeepProjection
     bool ShowOnlyBuildable
     float X
     float Y
     float Z
     float RotX
     float RotY
     float RotZ
     bool InstantBuilding
     bool GetOwnership
     float NumberOfProjections
     float NumberOfBlocks
Actions:
     OnOff -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off -> Toggle block Off
     KeepProjection -> Keep Projection On/Off
     IncreaseX -> Increase horizontal offset
     DecreaseX -> Decrease horizontal offset
     IncreaseY -> Increase vertical offset
     DecreaseY -> Decrease vertical offset
     IncreaseZ -> Increase forward offset
     DecreaseZ -> Decrease forward offset
     IncreaseRotX -> Increase Pitch
     DecreaseRotX -> Decrease Pitch
     IncreaseRotY -> Increase Yaw
     DecreaseRotY -> Decrease Yaw
     IncreaseRotZ -> Increase Roll
     DecreaseRotZ -> Decrease Roll
     SpawnProjection -> Spawn projection

 

Reactor (Small, Large)
Interface name: IMyReactor
Parent: IMyFunctionalBlock
Fields: 
     bool UseConveyorSystem
Actions:
     OnOff -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off -> Toggle block Off
     UseConveyor -> Use Conveyor System On/Off

Refinery and Arc Furnace
Interface name: IMyRefinery
Parent: IMyProductionBlock
Parent: IMyFunctionalBlock
Fields: 
     bool UseConveyorSystem
Actions:
     OnOff -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off -> Toggle block Off
     UseConveyor -> Use Conveyor System On/Off

 

Reloadable Rocket Launcher
Interface name: IMySmallMissileLauncherReload
Parent: IMySmallMissileLauncherReload
Parent: IMySmallMissileLauncher
Parent: IMyUserControllableGun
Parent: IMyFunctionalBlock
Fields:
     bool Shoot
Actions:
     Off -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off -> Toggle block Off
     UseConveyor -> Use Conveyor System On/Off
     ShootOnce -> Shoot once
     Shoot -> Shoot On/Off
     Shoot_On -> Shoot On
     Shoot_Off -> Shoot Off

 

Remote Control
Interface name: IMyRemoteControl
Parent: IMyShipController
Fields: 
     bool ControlThrusters
     bool ControlWheels
     bool HandBrake
     bool DampenersOverride
     bool MainCockpit
     bool HorizonIndicator
     bool AutoPilot
     bool CollisionAvoidance
     bool DockingMode
Actions:
     ControlThrusters -> Control thrusters On/Off
     ControlWheels -> Control wheels On/Off
     HandBrake -> Handbrake On/Off
     DampenersOverride -> Inertia dampeners On/Off
     MainCockpit -> Main cockpit On/Off
     AutoPilot -> Autopilot On/Off
     AutoPilot_On -> Autopilot On
     AutoPilot_Off -> Autopilot Off
     CollisionAvoidance -> Collision avoidance On/Off
     CollisionAvoidance_On -> Collision avoidance On
     CollisionAvoicance_Off -> Collision avoidance Off
     DockingMode -> Precision mode On/Off
     DockingMode_On -> Precision mode On
     DockingMode_Off -> Precision mode Off
     Forward -> Set front part of remote control as reference for autopilot
     Backward -> Set rear part of remote control as reference for autopilot
     Left -> Set left part of remote control as reference for autopilot
     Right -> Set right part of remote control as reference for autopilot
     Up -> Set top part of remote control as reference for autopilot
     Down -> Set bottom part of remote control as reference for autopilot

 

Rocket Launcher
Interface name: IMySmallMissileLauncher
Parent: IMyUserControllableGun
Parent: IMyFunctionalBlock
Fields: 
     bool Shoot

 

Actions:
     Off -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off -> Toggle block Off
     UseConveyor -> Use Conveyor System On/Off
     ShootOnce -> Shoot once
     Shoot -> Shoot On/Off
     Shoot_On -> Shoot On
     Shoot_Off -> Shoot Off

Rotor
Interface name: IMyMotorStator
Parent: IMyMotorBase
Parent: IMyFunctionalBlock
Fields: 
     bool IsAttached 
     float Torque
     float BrakingTorque 
     float Velocity 
     float LowerLimit 
     float UpperLimit 
     float Displacement

Actions:
     OnOff -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off -> Toggle block Off
     Reverse -> Reverse
     Detach -> Detach
     Attach -> Attach
     IncreaseTorque -> Increase Torque
     DecreaseTorque -> Decrease Torque
     IncreaseBrakingTorque -> Increase Braking tor.
     DecreaseBrakingTorque -> Decrease Braking tor.
     IncreaseVelocity -> Increase Velocity
     DecreaseVelocity -> Decrease Velocity
     ResetVelocity -> Reset Velocity
     IncreaseLowerLimit -> Increase Lower limit
     DecreaseLowerLimit -> Decrease Lower limit
     IncreaseUpperLimit -> Increase Upper limit
     DecreaseUpperLimit -> Decrease Upper limit
     IncreaseDisplacement -> Increase Rotor displacement
     DecreaseDisplacement -> Decrease Rotor displacement

Sensor
Interface name: IMySensorBlock
Parent: IMyFunctionalBlock
Fields: 
     float LeftExtend 
     float RightExtend 
     float TopExtend 
     float BottomExtend 
     float FrontExtend 
     float BackExtend 
     bool DetectPlayers 
     bool DetectFloatingObjects 
     bool DetectSmallShips 
     bool DetectLargeShips 
     bool DetectStations 
     bool DetectAsteroids 
     bool IsActive 
Actions:
     OnOff -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off -> Toggle block Off
     IncreaseLeft -> Increase Left extent
     DecreaseLeft -> Decrease Left extent
     IncreaseRight -> Increase Right extent
     DecreaseRight -> Decrease Right extent
     IncreaseBottom -> Increase Bottom extent
     DecreaseBottom -> Decrease Bottom extent
     IncreaseTop -> Increase Top extent
     DecreaseTop -> Decrease Top extent
     IncreaseBack -> Increase Back extent
     DecreaseBack -> Decrease Back extent
     IncreaseFront -> Increase Front extent
     DecreaseFront -> Decrease Front extent
     Detect Players -> Detect players On/Off
     Detect Floating Objects -> Detect floating objects On/Off
     Detect Small Ships -> Detect small ships On/Off
     Detect Large Ships -> Detect large ships On/Off
     Detect Stations -> Detect stations On/Off
     Detect Asteroids -> Detect Asteroids On/Off

 

Solar Panel
Interface name: IMySolarPanel
Fields: none
Actions: none

 

Sound Block
Interface name: IMySoundBlock
Parent: IMyFunctionalBlock
Fields: 
     float Volume 
     float Range 
     bool IsSoundSelected
     float LoopPeriod

Actions:
     OnOff -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off -> Toggle block Off
     IncreaseVolumeSlider -> Increase Volume
     DecreaseVolumeSlider -> Decrease Volume
     IncreaseRangeSlider -> Increase Range
     DecreaseRangeSlider -> Decrease Range
     PlaySound -> Play
     StopSound -> Stop
     IncreaseLoopableSlider -> Increase Loop time
     DecreaseLoopableSlider -> Decrease Loop time

Space Balls
Interface name: IMySpaceball
Parent: IMyVirtualMass
Parent: IMyFunctionalBlock
Fields:
     float VirtualMass
     bool EnableBroadCast
Actions:
     OnOff -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off -> Toggle block Off
     IncreaseVirtualMass -> Increase Virtual Mass
     DecreaseVirtualMass -> Decrease Virtual Mass
     EnableBroadCast -> Enable broadcasting On/Off

 

Spherical Gravity Generator
Interface name: IMyGravityGeneratorSphere
Parent: IMyGravityGeneratorBase
Parent: IMyFunctionalBlock
Fields: 
     float Radius 
     float Gravity 
Actions:
     OnOff -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off -> Toggle block Off
     IncreaseRadius -> Increase Radius
     DecreaseRadius -> Decrease Radius
     IncreaseGravity -> Increase Acceleration
     DecreaseGravity -> Decrease Acceleration

 

Spotlight
Interface name: IMyReflectorLight
Parent: IMyLightingBlock
Parent: IMyFunctionalBlock
Fields: 
     float Radius
     float Intensity
     float BlinkIntervalSeconds
     float BlinkLenght
     float BlinkOffset

Actions:
     OnOff -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off -> Toggle block Off
     IncreaseRadius -> Increase Radius
     DecreaseRadius -> Decrease Radius
     IncreaseBlink Interval -> Increase Blink Interval
     DecreaseBlink Interval -> Decrease Blink Interval
     IncreaseBlink Lenght -> Increase Blink Length
     DecreaseBlink Lenght -> Decrease Blink Length
     IncreaseBlink Offset -> Increase Blink Offset
     DecreaseBlink Offset -> Decrease Blink Offset

 

Text Panel, LCD, Wide LCD
Interface name: IMyTextPanel
Parent: IMyFunctionalBlock
Fields: 
     float FontSize
     String FontColor
     String BackgroundColor
     float ChangeIntervalSlider
Actions:
     OnOff -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off -> Toggle block Off
     IncreaseFontSize -> Increase Font Size
     DecreaseFontSize -> Decrease Font Size
     IncreaseChangeIntervalSlider -> Increase Image change interval
     DecreaseChangeIntervalSlider -> Decrease Image change interval

 

Thruster (Ion, Hydrogen, Atmospheric)
Interface name: IMyThrust
Parent: IMyFunctionalBlock
Fields:
     float Override
Actions:
     OnOff -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off -> Toggle block Off
     IncreaseOverride -> Increase thrust override
     DecreaseOverride -> Decrease thrust override

 

Timer Block
Interface name: IMyTimerBlock
Parent: IMyFunctionalBlock
Fields: 
     bool IsCountingDown 
     float TriggerDelay

Actions:
     OnOff -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off -> Toggle block Off
     IncreaseTriggerDelay -> Increase Delay
     DecreaseTriggerDelay -> Decrease Delay
     TriggerNow -> Trigger now
     Start -> Start
     Stop -> Stop

 

Warhead
Interface name: IMyWarhead
Fields: 
     bool IsCountingDown 
     float DetonationTime

Actions:
     IncreaseDetonationTime -> Increase Detonation time
     DecreaseDetonationTime -> Decrease Detonation time
     StartCountdown -> Start countdown
     StopCountdown -> Stop countdown
     Safety -> Safety On/Off
     Detonate -> Detonate

Welder
Interface name: IMyShipWelder
Parent: IMyShipToolBase
Parent: IMyFunctionalBlock

Actions:
     OnOff -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off -> Toggle block Off
     UseConveyor -> Use Conveyor System On/Off

Wheel Suspension (1x1, 3x3, 5x5)
Interface name: IMyMotorSuspension
Parent: IMyMotorBase
Parent: IMyFunctionalBlock
Fields: 
     bool Steering 
     bool Propulsion 
     float Damping 
     float Strength 
     float Friction 
     float Power

Actions:
     OnOff -> Toggle block On/Off
     OnOff_On -> Toggle block On
     OnOff_Off -> Toggle block Off
     Steering -> Steering On/Off
     Propulsion -> Propulsion On/Off
     IncreaseDamping -> Increase Damping
     DecreaseDamping -> Decrease Damping
     IncreaseStrength -> Increase Strength
     DecreaseStrength -> Decrease Strength
     IncreaseFriction -> Increase Friction
     DecreaseFriction -> Decrease Friction
     IncreasePower -> Increase Power
     DecreasePower -> Decrease Power

 

Air Vent
Advanced Rotor
Antenna
Artificial Mass
Assembler
Battery
Beacon
Button Panel
Camera
Cargo Containers
Cockpit
Collector
Connector
Control Panel
Conveyor Sorter
Door
Drill
Gatling Gun
Gatling Turret
Gravity Generator
Grinder
Gyroscope
Interior Light
Interior Turret
Jump Drive
Landing Gear
Laser Antenna
Medical Room
Merge Block
Missile Turret
Ore Detector
Oxygen Farm
Oxygen Generator
Oxygen/Hydrogen Tank
Passenger Seat
Piston
Programmable Block
Projector
Reacto
Refinery
Reloadable Rocket Launcher
Remote Control
Rocket Launcher
Rotor
Sensor
Solar Panel
Sound Block
Space Balls
Spherical Gravity Generator
SpotLight
Text Panel
Thruster
Timer Block
Warhead
Welder
Wheel Suspension
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